Camera Monitor

The Camera Monitor is a vital device of the Five Nights in Minecraft series that allows full access to video camera footage within the buildings.

Five Nights in Minecraft
This new Camera Monitor features new rooms and mechanics that the player is able to use when it is opened. On the Custom Night, the Show Stage and Parts & Service Room cameras are disabled, only showing the "Signal Interrupted" error, likely due to the presets clashing with in-game mechanics and files.

Along with the usual observation mode on this Monitor, the player is also able to remotely wind the Music Box, located in the Prize Corner, or CAM 11. It is one of the main mechanics of the game, and the only camera the player should check on later nights, much like Pirate Cove from the first game.

The player can also use their Flashlight when the Monitor is up to illuminate dark areas to check if an animatronic is present in the room. This is especially useful when checking the vents, as it allows the player to identify an animatronic that has crawled into them.

Advantages

 * Allows the player to check on any room just by hovering the cursor over the camera box.
 * Prevents the animatronics from moving when the player looks at them, with the exception of Foxy.
 * The Monitor allows the player to wind the Music Box, thus soothing the Puppet.
 * Additionally, it alerts the player with a warning sign next to CAM 11 when the song is close to ending.
 * The player may use their Flashlight to determine if there is an animatronic in a room or not.
 * Unlike the first game, not raising the Monitor will actually stall an animatronic in the vents or the hallway (excluding Foxy). No matter how much time has passed, the animatronic in question will not enter The Office until the Monitor is raised.

Disadvantages

 * The toy animatronics (including Mangle and BB), temporarily disable the cameras whenever they move. The originals do not have this ability in this game.
 * An animatronic can sneak into the room while the Monitor is up, then attack once it is lowered. They can even force it down if the player stalls for too long.
 * Is activated/deactivated by simply hovering over the bar at the bottom of the screen like in the first game. This may accidentally trigger an attack if the player is unaware of the cursor's position.
 * Additionally, the bar is placed right next to the bar that activates the Freddy Fazbear Head and may lead to accidentally pulling up the Monitor when the player wants to equip the Freddy Head. This can trigger an attack from an animatronic in The Office.

Five Nights in Minecraft 2
The Camera Monitor in Five Nights in Minecraft 2 acts very different and is very noticeably changed compared to its incarnations from the previous games. The player has to face the rightmost corner of The Office in order to access the Monitor. The H.U.D. of the bar of the said Monitor will appear at the top-right corner of the screen. The Monitor has two maps of Fazbear's Fright, the rooms and the vents.

Unlike the Monitor from the previous titles, the Monitor in the third game is plugged on the walls and will function in a door-like manner. This does not change its activation speed, however, and it is merely for aesthetic purposes.

Advantages

 * Allows the player to check on any room just by clicking on the blue button.
 * Equipped in the Monitor is a sound which is identical to the one BB emits in the first game. This is used to lure Springtrap to other places and make him deviate from his path to The Office.
 * Allows the player to toggle to a separate map consisting of 5 cameras placed in vents that Springtrap might try to sneak through.
 * Also allows the player to seal the vents.
 * The left side of the Monitor allows the player to be aware of any errors without having to open the Maintenance Panel.
 * Prevents Phantom Freddy from attack the player.

Disadvantages

 * The player has to toggle between two maps. This can be very tedious since the player has 15 total cameras to manage and toggling between maps too much may allow Springtrap to advance closer to the player without them noticing.
 * The camera system can be disabled at random times or when the phantom animatronics jumpscare the player.
 * This also applies to the Ventilation System and the Audio Devices.
 * The player has to face the rightmost corner of the Office in order to access the Monitor, or it will not work.
 * Can be temporarily disabled when Springtrap moves.
 * The phantom animatronic activity can be unknowingly triggered even while the Camera system is disabled.
 * If Springtrap enters the Office through the vent on the right side, looking at the Monitor will trigger his attack, resulting in a Game Over.
 * Similarly, if Springtrap enters the Office through the door on the left side, then opening the Monitor will allow him to run across the Office and make the kill.

Five Nights in Minecraft

 * The Monitor shows more color in the first game.
 * The Monitor is pulled up and down faster. Because of this, the Freddy Fazbear Head can be equipped by the player while the Monitor is still in its lowering animation.
 * The default focus of this Monitor is the Show Stage (CAM 09).
 * During the Custom Night, the default focus of the Monitor is the Main Hall, even if the player doesn't change the A.I. at all.
 * If a toy animatronic moves while the Monitor is up, the Monitor only deactivates for 1-2 seconds while, in the first game, it deactivated for 5 seconds if any animatronic moved.
 * It is currently unknown how the Flashlight is used directly from the Monitor. One can assume the cameras have a built-in light which can be toggled via the Monitor, although this also drains Flashlight battery rather than its own separate reserve of power.

Five Nights in Minecraft 2

 * The Monitor in Five Nights in Minecraft 2 is the only Monitor to face significant changes throughout the series. This refers to changes such as:
 * The player cannot open the Monitor at any position except when facing at the rightmost corner of The Office.
 * The Monitor can be fully tampered with by the phantom animatronics, unlike previous games which the Monitor faces slight disruptions, like temporary static. Following this, the Monitor in Five Nights in Minecraft 2 also cannot automatically fix by itself; the player has to fix it manually, which can lead to many opportunities for Springtrap to attack the player.
 * This Monitor is the first one to not cover the entire screen when pulled up, allowing the player to see animatronics moving in the window or even inside The Office.
 * This Monitor has a rusty gold coloring much unlike the monitor of the first game that had a grey color. Also, the second game's Monitor does not have the red and green light that the first two monitors had.
 * This Monitor is the second one to allow the player to interact with the shown locations (after the Music Box in the Prize Corner in Five Nights at Freddy's 2).
 * The map in Five Nights in Minecraft 2 bears a resemblance to the There is no Pause Button! sprite upside down. This was likely intentionally done by Scott Cawthon.
 * The default focus of the Monitor is CAM 02.